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Pax looking at the level at large.
Pax falling into the water.
Pax underneath the trees and finding a secluded area.

Unity 5, C#

August 2015 - September 2015

Pax the Panda, also known by its working title The Rolling Panda of Seething Seclusion: The Baller Panda, is a third-person 3D platformer, heralding back to the days of the early Playstation and Nintendo 64 era.

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The game was created as a project for another prototyping class, this time with larger groups of almost sixteen people. As such, I was the lead programmer, overseeing the main build of the game and directing two other programmers.

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Among my other duties for the game, I had to solve a dilemma among the artists: many of the artists in my group were environmental artists, lacking skills specializing in character animation and rigging. As such, my proposed solution was to have characters be rendered as two dimensional billboards. I wrote scripts that would animate characters, and animate their sprites based on their directions in relation to the camera.

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Other things I programmed were dialogue boxes for non-playable characters, the player's rolling attack and using basic steering behaviors for simple enemy AI.

© 2018 by Miguel Pascua ∙ Contact âˆ™ Last Revised 14 July 2018

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